General College information for parents, students and staff.
Thinking and Learning Tools
Table of contents
On the following pages you will find some tools which will help you in approaching your studies whilst at Marcellin College. These tools are equally valuable for junior and senior students and describe some ways that you can think about how you learn and how you think. Knowing yourself as a learner is important if you want to achieve to the best of your ability.
The Design Process 
According to VELS the Design, Creativity and Technology Domain involves experiential, practical and applied knowledge as well as theoretical understanding. It requires students to be autonomous and creative problem-solvers. Students combine an understanding of design, functionality, aesthetics, social, cultural, economic and environmental issues and industrial practices with practical skills. Hence, it can be used, in not only all the practical subjects, but across the curriculum. The Design Process is a way of approaching all learning activities, which involve some kind of production. This may take many forms, including essay writing, drawing, model making, poster design and/or a dramatic performance to name just a few.
The Design Process involves 3 main steps which are explained below:
- A Design Brief is developed to clearly define the idea, problem, need, want or opportunity and requirements for a solution.
- Research and investigation to identify the human, material, equipment, and/or energy resources available to meet the idea, problem, need, want or opportunity.
- A plan to outline the processes involved in making a product, and select and justify the option that best meets the requirements of the design brief.
- Management of the production phase.
- Use of tools, equipment, materials/ingredients, and components to carry out processes appropriate to the materials/ingredients or assembly of systems components to produce a quality product or technological system.
- Explore, share and use both traditional and more innovative techniques.
- Reflect upon progress and alter plans as appropriate.
- Compare outcomes of design and production activities with earlier design work and planned intentions.
- Testing, improvements, modifications and alternative approaches are considered.
- Describing, analysing and evaluating the impact and value of products, systems, processes and innovations on individual, society and culture, the environment and the economy. This includes consideration of sustainability issues.
Creative Thinking 
Creative thinking involves creating something new or original. It involves the skills of flexibility, originality, fluency, elaboration, brainstorming, modification, imagery, associative thinking, attribute listing, metaphorical thinking, forced relationships. The aim of creative thinking is to stimulate curiosity and promote divergence.
While critical thinking can be thought of as more left-brain and creative thinking more-right brain, they both involve “thinking”. When we talk about HOTS “higher-order thinking skills” we’re concentrating on the top three levels of Bloom’s Taxonomy: analysis, synthesis, and evaluation.